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Old Nov 04, 2006, 07:23 PM // 19:23   #21
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i bought my raidants at 240g each
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Old Nov 04, 2006, 10:25 PM // 22:25   #22
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I dislike the insignia system as it is now. Armor bonuses used to come included with armor; now the bonuses are separate. Good idea. But why are the insignias now subject to supply and demand, and why should they drop from monsters only? Are the armor crafters in Elona inferior to those from Cantha and Tyria??? I said that as a half-joke, but it's true. Tyrian & Canthan armor crafters can make armor bonuses (albeit permanently attached to the armor), but Elonian ones can't. Insignias should have just been sold by the armor crafters in the first place at fixed prices.

Last edited by peffy; Nov 04, 2006 at 10:28 PM // 22:28..
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Old Nov 04, 2006, 10:29 PM // 22:29   #23
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Quote:
Originally Posted by Nickhimself
What? Radiant Insignia is up to 3k per rune at the trader. F that.
They went from low price and low stock to high priced and well stocked sometime during the day yesterday.
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Old Nov 05, 2006, 03:59 AM // 03:59   #24
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i would REALLY like for a dev or gaille or someone to go on some forum and talk about why they changed this... if they already have, then i appologize and could someone give me a link. to change something that was never really broken to a system that to me (and it seems, others) is pretty stupid(no offense devs) without giving us any explanation... this definately wont stop my GW playing by ANY means, but it is kind of dissapointing... the whole new armor system just SEEMS to me to not be so well and thorougly(sorry bout the spelling) thought out.
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Old Nov 05, 2006, 04:13 AM // 04:13   #25
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Quote:
Originally Posted by Winterclaw
I agree with the OP on the first point: there needs to be an insignia/insciption merchant and not just traders.

For me, unless it's for my derv or para, comparable NF armor doesn't justify the added costs. If they revauled the armor to be 1k and then added a trader that sells these things at a fixed cost, then this would be good. As it is, getting the same armor costs you more.
The advantage of insignias would be if you happen to get a really good one early on, and then apply it to your armor, you could then transfer the bonus to your new armor set later, and save money. however, I agree with the quoted post in that its implementation is flawed. armor bonuses shouldnt be subject to supply and demand the way that armor runes are, it makes armor acquisition for the casual player irritating, and armor acquisition even for the hardcore player a lot more expensive and irritating that it needs to be or than it was in factions. It was a good idea, but for the savings from insignias to be worth it they need to keep the prices fixed as well as lessen the price of armor further (lowering it by 500g when the bonuses will cost you more?). Factions obviously had the better system, but now that the insignia system is here (and not going anywhere anytime soon) Anet should make it more user friendly. Getting armor that has certain bonuses shouldnt cost you more because you use a build that requires a certain armor bonus that happens to be popular and thus in high demand just because you have NF and your armor comes without bonuses.
/endrant
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Old Nov 05, 2006, 09:24 AM // 09:24   #26
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So let me get this straight.. the ENTIRE point of this thread.. is that a single type of insignia costs too much.
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Old Nov 06, 2006, 09:16 PM // 21:16   #27
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wow for getting this straight, you got the whole damn point of the thread wrong. i simply used the radiant insignias as an example. the ENTIRE point of this thread is for your retarded ass to actually read the whole thing... so untill you do plz get the hell off my thread.

Thank-you
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Old Nov 06, 2006, 09:37 PM // 21:37   #28
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/signed on Insignia trader

---------------
On a side note, i think that insignias and inscriptions seem more designed for the PVPer in mind. It speeds up creation of armor and weapon templates for quicker re-rolling.

You could also say it is a response to some of the ideas of more "customizable" weapons/armors threads on this forum.


But nonetheless.....Insignias and Inscriptions offer Anet a better option for future chapters. They could simply add more inscriptions and insignias that could be applied to older armor.
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Old Nov 06, 2006, 09:51 PM // 21:51   #29
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Quote:
Originally Posted by Monk Mystic
wow for getting this straight, you got the whole damn point of the thread wrong. i simply used the radiant insignias as an example. the ENTIRE point of this thread is for your retarded ass to actually read the whole thing... so untill you do plz get the hell off my thread.

Thank-you
Wow... no need to insult other people in here for having a different interpretation... just tell them where they were wrong instead of just plain insulting them in their face >.>

Anyways... i have hardly used any insignias yet... don't need 'em either in PvE...
Completed it with 45 AL boots on my ele, and i went a very long way with 45 AL just altogether, actually. (then i 'upgraded' to 15k sunspear chestpiece, and i've just bought the shoes for it... still saving up for the 2 other pieces )

Insignias aren't that important imo... it won't make you 10x stronger if you have +7 energy in total... just wait 'till the prices drop. If you really, REALLY can't wait, just do some pvp, pvp chars get all the runes/insignias for free.

I would've liked the idea that just buying one piece would be enough for an entire armor set (limit it to 5 uses or something?), but then again... it's 'just' PvE; you don't feel the need to have perfect items, as it hardly affects your playing style etc.
And if you're planning on bringing a PvE character to the GvG scene, you SHOULD have known what you were getting yourself into. If this is the case, don't whine... it's your choice to bring that character to PvP anyways, and if prices for certain runes are high... that's the price you'll have to pay.

Note that I'm also talking about the price. Solely because it IS the major issue... you're complaining about having to buy multiple runes for one armor set? Why? THE PRICE.

If they'd be 100g each, you probably wouldn't have complained, since it'd make armor cheaper, actually. (compared to Tyrian/Factions 1.5k armor)

PS: Oh, and i agree on compatibility with Tyrian/Canthan armors... i REALLY want to get a hp mod instead on my monk, or an enchant mod. (It's Saintly 15k.); or for my mesmer, whose Virtuoso boots are just useless now (i'd prefer Enchanter's boots then)

Last edited by Saphatorael; Nov 06, 2006 at 10:11 PM // 22:11..
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Old Nov 06, 2006, 11:59 PM // 23:59   #30
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Quote:
Originally Posted by Saphatorael
If you really, REALLY can't wait, just do some pvp, pvp chars get all the runes/insignias for free.
...i believe you may have completely missed the point as well... as far as i know, people, like me, dont want the insignias just to HAVE them lol. we kinda wanna be able to use them for our PvE chars. making a PvP char does absolutely NOTHING to help us there... so your "help" is not very helpful.


Quote:
Originally Posted by saphatorael
If they'd be 100g each, you probably wouldn't have complained, since it'd make armor cheaper, actually. (compared to Tyrian/Factions 1.5k armor)
no, im not a moron, i wouldnt complain, but i would kinda wonder why they made the armor cheaper. glad to see you can state the obvious.

Lyra thats an interesting thought. it will MORE THAN LIKELY make it a lot easier for people to, in the future, use new armor effects on their old armor instead of buying all new armor. allthough i must say that under the old rule, i could have bought 2 complete sets of armor with 2 different stats for the same price as one of certain new ones. AND theyd be permanent. If i use an insignia, it takes away my old one, so to switch back, id have to do it again... but it may become better later... i hope.
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Old Nov 07, 2006, 01:06 AM // 01:06   #31
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Quote:
Originally Posted by Not A Fifty Five
So let me get this straight.. the ENTIRE point of this thread.. is that a single type of insignia costs too much.
So? That is a valid point. I think it's fair of the community to be concerned over the rarity of what was previously an infinitely available item.
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Old Nov 07, 2006, 04:25 AM // 04:25   #32
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Look at it this way, Not A Fifty Five:

The most popular runes are always the most expensive. Unless something is done (drop rates tweaked), then Radiant Insignias or the Bloodstained Insignia will become the new Superior Absorbsion (or Superior Vigor now). And anyone can make the argument that you don't NEED that extra 6-7 energy, but everyone loves energy.
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Old Nov 07, 2006, 04:58 AM // 04:58   #33
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/not signed

I personally like the system that is in place. I made about 4 plat from one gold drop tonight selling to the rune trader. It makes it where an averager player can make an okay amount of money to buy some skills.

if your really looking to get +5 energy uncontionally there's always a totem ax.
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Old Nov 07, 2006, 07:35 AM // 07:35   #34
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/notsigned

no monk mystic I have read the entire post, I think you need anger management lol. The only far overpriced insignia (3k)is the radiant insignia, which is why I made that comment, everything else is very affordable. Quite simply certain benefits to armor will be rarer than others. Are you suggesting we lower the price of superior vigor runes from 27k to 1k as well? Runes are act exactly the same as insignias, except you can only have one of each type on an armor.

Last edited by Not A Fifty Five; Nov 07, 2006 at 07:37 AM // 07:37..
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Old Nov 07, 2006, 10:49 AM // 10:49   #35
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patience is a virtue.

i realise that as a society most people want instant gratification/results/cheap radiant insignias

im sure your tone will change [maybe for the worse maybe not] once prices for all the new insignias stabilize.
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Old Nov 07, 2006, 11:19 AM // 11:19   #36
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Insignias will drop in price at the trader after the supply of newly farmed insignias overcomes the demand for them when buying new armor. Be like me and just wait till the price goes down. And don't tell me it wont, because it will, just as how amber/jade prices have dropped from 4k to a measly 400g.
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Old Nov 07, 2006, 03:49 PM // 15:49   #37
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I think the game just needs a while to even out. The insignias after all are completely new - so loads of people will buy them. White dye is an example lol. First day of NF & It was 27k or something?

Patience. And personally, i think you're being a tad rude about the whole thing.

/notsigned
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Old Nov 08, 2006, 03:35 AM // 03:35   #38
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Not exactly signed, but I see what you're getting at. I think that the insignia system has merit, if one small thing were true: you could salvage the insignia 100% of the time without destroying your armor. When I first heard about the insignia system, I thought it would be a way of say... buying one set of your favorite armor skin, and then being able to change it to suit your current needs, without having to spend the 15k on it again. While we can sort of do this under the current insignia system, it would eventually become more expensive than simply making a full set of 15k armor for every functionality you want. If it's going to be left as it is, though, I agree that most insignia prices will settle down eventually, and as a one-time investment it's really not that much worse than buying a set of armor from the previous chapters.
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Old Nov 08, 2006, 03:43 AM // 03:43   #39
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/not signed

I think it's really cool that you can change the insignias on your armor without having to buy a new one. Insignias are also a new economy.
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Old Nov 08, 2006, 04:41 AM // 04:41   #40
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Quote:
Originally Posted by korcan
patience is a virtue.
Patience is a virtue yes, but not perhaps a luxury. For people who want to play their PvE characters in PvP, they don't want to wait around for prices to stabilize. It's hard to make the claim that they should have to wait merely because Anet decided to create a new rune-esque upgrade without introducing overflow at the inception.
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